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- // Package bsoncodec provides a system for encoding values to BSON representations and decoding
- // values from BSON representations. This package considers both binary BSON and ExtendedJSON as
- // BSON representations. The types in this package enable a flexible system for handling this
- // encoding and decoding.
- //
- // The codec system is composed of two parts:
- //
- // 1) ValueEncoders and ValueDecoders that handle encoding and decoding Go values to and from BSON
- // representations.
- //
- // 2) A Registry that holds these ValueEncoders and ValueDecoders and provides methods for
- // retrieving them.
- //
- // ValueEncoders and ValueDecoders
- //
- // The ValueEncoder interface is implemented by types that can encode a provided Go type to BSON.
- // The value to encode is provided as a reflect.Value and a bsonrw.ValueWriter is used within the
- // EncodeValue method to actually create the BSON representation. For convenience, ValueEncoderFunc
- // is provided to allow use of a function with the correct signature as a ValueEncoder. An
- // EncodeContext instance is provided to allow implementations to lookup further ValueEncoders and
- // to provide configuration information.
- //
- // The ValueDecoder interface is the inverse of the ValueEncoder. Implementations should ensure that
- // the value they receive is settable. Similar to ValueEncoderFunc, ValueDecoderFunc is provided to
- // allow the use of a function with the correct signature as a ValueDecoder. A DecodeContext
- // instance is provided and serves similar functionality to the EncodeContext.
- //
- // Registry and RegistryBuilder
- //
- // A Registry is an immutable store for ValueEncoders, ValueDecoders, and a type map. For looking up
- // ValueEncoders and Decoders the Registry first attempts to find a ValueEncoder or ValueDecoder for
- // the type provided; if one cannot be found it then checks to see if a registered ValueEncoder or
- // ValueDecoder exists for an interface the type implements. Finally, the reflect.Kind of the type
- // is used to lookup a default ValueEncoder or ValueDecoder for that kind. If no ValueEncoder or
- // ValueDecoder can be found, an error is returned.
- //
- // The Registry also holds a type map. This allows users to retrieve the Go type that should be used
- // when decoding a BSON value into an empty interface. This is primarily only used for the empty
- // interface ValueDecoder.
- //
- // A RegistryBuilder is used to construct a Registry. The Register methods are used to associate
- // either a reflect.Type or a reflect.Kind with a ValueEncoder or ValueDecoder. A RegistryBuilder
- // returned from NewRegistryBuilder contains no registered ValueEncoders nor ValueDecoders and
- // contains an empty type map.
- //
- // The RegisterTypeMapEntry method handles associating a BSON type with a Go type. For example, if
- // you want to decode BSON int64 and int32 values into Go int instances, you would do the following:
- //
- // var regbuilder *RegistryBuilder = ... intType := reflect.TypeOf(int(0))
- // regbuilder.RegisterTypeMapEntry(bsontype.Int64, intType).RegisterTypeMapEntry(bsontype.Int32,
- // intType)
- //
- // DefaultValueEncoders and DefaultValueDecoders
- //
- // The DefaultValueEncoders and DefaultValueDecoders types provide a full set of ValueEncoders and
- // ValueDecoders for handling a wide range of Go types, including all of the types within the
- // primitive package. To make registering these codecs easier, a helper method on each type is
- // provided. For the DefaultValueEncoders type the method is called RegisterDefaultEncoders and for
- // the DefaultValueDecoders type the method is called RegisterDefaultDecoders, this method also
- // handles registering type map entries for each BSON type.
- package bsoncodec
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