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- package nodb
-
- import (
- "encoding/binary"
- "errors"
- "reflect"
- "strconv"
- "unsafe"
- )
-
- var errIntNumber = errors.New("invalid integer")
-
- // no copy to change slice to string
- // use your own risk
- func String(b []byte) (s string) {
- pbytes := (*reflect.SliceHeader)(unsafe.Pointer(&b))
- pstring := (*reflect.StringHeader)(unsafe.Pointer(&s))
- pstring.Data = pbytes.Data
- pstring.Len = pbytes.Len
- return
- }
-
- // no copy to change string to slice
- // use your own risk
- func Slice(s string) (b []byte) {
- pbytes := (*reflect.SliceHeader)(unsafe.Pointer(&b))
- pstring := (*reflect.StringHeader)(unsafe.Pointer(&s))
- pbytes.Data = pstring.Data
- pbytes.Len = pstring.Len
- pbytes.Cap = pstring.Len
- return
- }
-
- func Int64(v []byte, err error) (int64, error) {
- if err != nil {
- return 0, err
- } else if v == nil || len(v) == 0 {
- return 0, nil
- } else if len(v) != 8 {
- return 0, errIntNumber
- }
-
- return int64(binary.LittleEndian.Uint64(v)), nil
- }
-
- func PutInt64(v int64) []byte {
- var b []byte
- pbytes := (*reflect.SliceHeader)(unsafe.Pointer(&b))
- pbytes.Data = uintptr(unsafe.Pointer(&v))
- pbytes.Len = 8
- pbytes.Cap = 8
- return b
- }
-
- func StrInt64(v []byte, err error) (int64, error) {
- if err != nil {
- return 0, err
- } else if v == nil {
- return 0, nil
- } else {
- return strconv.ParseInt(String(v), 10, 64)
- }
- }
-
- func StrInt32(v []byte, err error) (int32, error) {
- if err != nil {
- return 0, err
- } else if v == nil {
- return 0, nil
- } else {
- res, err := strconv.ParseInt(String(v), 10, 32)
- return int32(res), err
- }
- }
-
- func StrInt8(v []byte, err error) (int8, error) {
- if err != nil {
- return 0, err
- } else if v == nil {
- return 0, nil
- } else {
- res, err := strconv.ParseInt(String(v), 10, 8)
- return int8(res), err
- }
- }
-
- func StrPutInt64(v int64) []byte {
- return strconv.AppendInt(nil, v, 10)
- }
-
- func MinUInt32(a uint32, b uint32) uint32 {
- if a > b {
- return b
- } else {
- return a
- }
- }
-
- func MaxUInt32(a uint32, b uint32) uint32 {
- if a > b {
- return a
- } else {
- return b
- }
- }
-
- func MaxInt32(a int32, b int32) int32 {
- if a > b {
- return a
- } else {
- return b
- }
- }
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