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- // Copyright 2013 Beego Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License"): you may
- // not use this file except in compliance with the License. You may obtain
- // a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
- // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
- // License for the specific language governing permissions and limitations
- // under the License.
-
- package captcha
-
- import (
- "bytes"
- "image"
- "image/color"
- "image/png"
- "io"
- "math"
- )
-
- const (
- fontWidth = 11
- fontHeight = 18
- blackChar = 1
-
- // Standard width and height of a captcha image.
- stdWidth = 240
- stdHeight = 80
-
- // Maximum absolute skew factor of a single digit.
- maxSkew = 0.7
- // Number of background circles.
- circleCount = 20
- )
-
- var font = [][]byte{
- { // 0
- 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
- 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
- 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
- 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1,
- 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
- 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
- },
- { // 1
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
- 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0,
- 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- },
- { // 2
- 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
- 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0,
- 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
- 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
- 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- },
- { // 3
- 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
- 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0,
- 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
- 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
- },
- { // 4
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
- 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0,
- 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0,
- 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- },
- { // 5
- 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
- 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
- 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
- 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0,
- },
- { // 6
- 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0,
- 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0,
- 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
- 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0,
- 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0,
- 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0,
- 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
- 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
- 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
- },
- { // 7
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
- },
- { // 8
- 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
- 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0,
- 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1,
- 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0,
- 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0,
- 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
- 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
- 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
- },
- { // 9
- 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
- 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
- 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0,
- 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1,
- 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1,
- 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1,
- 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
- 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
- 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
- },
- }
-
- type Image struct {
- *image.Paletted
- numWidth int
- numHeight int
- dotSize int
- }
-
- var prng = &siprng{}
-
- // randIntn returns a pseudorandom non-negative int in range [0, n).
- func randIntn(n int) int {
- return prng.Intn(n)
- }
-
- // randInt returns a pseudorandom int in range [from, to].
- func randInt(from, to int) int {
- return prng.Intn(to+1-from) + from
- }
-
- // randFloat returns a pseudorandom float64 in range [from, to].
- func randFloat(from, to float64) float64 {
- return (to-from)*prng.Float64() + from
- }
-
- func randomPalette(primary color.Palette) color.Palette {
- p := make([]color.Color, circleCount+1)
- // Transparent color.
- p[0] = color.RGBA{0xFF, 0xFF, 0xFF, 0x00}
- // Primary color.
- var prim color.RGBA
- if len(primary) == 0 {
- prim = color.RGBA{
- uint8(randIntn(129)),
- uint8(randIntn(129)),
- uint8(randIntn(129)),
- 0xFF,
- }
- } else {
- r, g, b, a := primary[randIntn(len(primary)-1)].RGBA()
- prim = color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
- }
- p[1] = prim
- // Circle colors.
- for i := 2; i <= circleCount; i++ {
- p[i] = randomBrightness(prim, 255)
- }
- return p
- }
-
- // NewImage returns a new captcha image of the given width and height with the
- // given digits, where each digit must be in range 0-9. The digit's color is
- // chosen by random from the colorPalette.
- func NewImage(digits []byte, width, height int, colorPalette color.Palette) *Image {
- m := new(Image)
- m.Paletted = image.NewPaletted(image.Rect(0, 0, width, height), randomPalette(colorPalette))
- m.calculateSizes(width, height, len(digits))
- // Randomly position captcha inside the image.
- maxx := width - (m.numWidth+m.dotSize)*len(digits) - m.dotSize
- maxy := height - m.numHeight - m.dotSize*2
- var border int
- if width > height {
- border = height / 5
- } else {
- border = width / 5
- }
- x := randInt(border, maxx-border)
- y := randInt(border, maxy-border)
- // Draw digits.
- for _, n := range digits {
- m.drawDigit(font[n], x, y)
- x += m.numWidth + m.dotSize
- }
- // Draw strike-through line.
- m.strikeThrough()
- // Apply wave distortion.
- m.distort(randFloat(5, 10), randFloat(100, 200))
- // Fill image with random circles.
- m.fillWithCircles(circleCount, m.dotSize)
- return m
- }
-
- // encodedPNG encodes an image to PNG and returns
- // the result as a byte slice.
- func (m *Image) encodedPNG() []byte {
- var buf bytes.Buffer
- if err := png.Encode(&buf, m.Paletted); err != nil {
- panic(err.Error())
- }
- return buf.Bytes()
- }
-
- // WriteTo writes captcha image in PNG format into the given writer.
- func (m *Image) WriteTo(w io.Writer) (int64, error) {
- n, err := w.Write(m.encodedPNG())
- return int64(n), err
- }
-
- func (m *Image) calculateSizes(width, height, ncount int) {
- // Goal: fit all digits inside the image.
- var border int
- if width > height {
- border = height / 4
- } else {
- border = width / 4
- }
- // Convert everything to floats for calculations.
- w := float64(width - border*2)
- h := float64(height - border*2)
- // fw takes into account 1-dot spacing between digits.
- fw := float64(fontWidth + 1)
- fh := float64(fontHeight)
- nc := float64(ncount)
- // Calculate the width of a single digit taking into account only the
- // width of the image.
- nw := w / nc
- // Calculate the height of a digit from this width.
- nh := nw * fh / fw
- // Digit too high?
- if nh > h {
- // Fit digits based on height.
- nh = h
- nw = fw / fh * nh
- }
- // Calculate dot size.
- m.dotSize = int(nh / fh)
- // Save everything, making the actual width smaller by 1 dot to account
- // for spacing between digits.
- m.numWidth = int(nw) - m.dotSize
- m.numHeight = int(nh)
- }
-
- func (m *Image) drawHorizLine(fromX, toX, y int, colorIdx uint8) {
- for x := fromX; x <= toX; x++ {
- m.SetColorIndex(x, y, colorIdx)
- }
- }
-
- func (m *Image) drawCircle(x, y, radius int, colorIdx uint8) {
- f := 1 - radius
- dfx := 1
- dfy := -2 * radius
- xo := 0
- yo := radius
-
- m.SetColorIndex(x, y+radius, colorIdx)
- m.SetColorIndex(x, y-radius, colorIdx)
- m.drawHorizLine(x-radius, x+radius, y, colorIdx)
-
- for xo < yo {
- if f >= 0 {
- yo--
- dfy += 2
- f += dfy
- }
- xo++
- dfx += 2
- f += dfx
- m.drawHorizLine(x-xo, x+xo, y+yo, colorIdx)
- m.drawHorizLine(x-xo, x+xo, y-yo, colorIdx)
- m.drawHorizLine(x-yo, x+yo, y+xo, colorIdx)
- m.drawHorizLine(x-yo, x+yo, y-xo, colorIdx)
- }
- }
-
- func (m *Image) fillWithCircles(n, maxradius int) {
- maxx := m.Bounds().Max.X
- maxy := m.Bounds().Max.Y
- for i := 0; i < n; i++ {
- colorIdx := uint8(randInt(1, circleCount-1))
- r := randInt(1, maxradius)
- m.drawCircle(randInt(r, maxx-r), randInt(r, maxy-r), r, colorIdx)
- }
- }
-
- func (m *Image) strikeThrough() {
- maxx := m.Bounds().Max.X
- maxy := m.Bounds().Max.Y
- y := randInt(maxy/3, maxy-maxy/3)
- amplitude := randFloat(5, 20)
- period := randFloat(80, 180)
- dx := 2.0 * math.Pi / period
- for x := 0; x < maxx; x++ {
- xo := amplitude * math.Cos(float64(y)*dx)
- yo := amplitude * math.Sin(float64(x)*dx)
- for yn := 0; yn < m.dotSize; yn++ {
- r := randInt(0, m.dotSize)
- m.drawCircle(x+int(xo), y+int(yo)+(yn*m.dotSize), r/2, 1)
- }
- }
- }
-
- func (m *Image) drawDigit(digit []byte, x, y int) {
- skf := randFloat(-maxSkew, maxSkew)
- xs := float64(x)
- r := m.dotSize / 2
- y += randInt(-r, r)
- for yo := 0; yo < fontHeight; yo++ {
- for xo := 0; xo < fontWidth; xo++ {
- if digit[yo*fontWidth+xo] != blackChar {
- continue
- }
- m.drawCircle(x+xo*m.dotSize, y+yo*m.dotSize, r, 1)
- }
- xs += skf
- x = int(xs)
- }
- }
-
- func (m *Image) distort(amplude float64, period float64) {
- w := m.Bounds().Max.X
- h := m.Bounds().Max.Y
-
- oldm := m.Paletted
- newm := image.NewPaletted(image.Rect(0, 0, w, h), oldm.Palette)
-
- dx := 2.0 * math.Pi / period
- for x := 0; x < w; x++ {
- for y := 0; y < h; y++ {
- xo := amplude * math.Sin(float64(y)*dx)
- yo := amplude * math.Cos(float64(x)*dx)
- newm.SetColorIndex(x, y, oldm.ColorIndexAt(x+int(xo), y+int(yo)))
- }
- }
- m.Paletted = newm
- }
-
- func randomBrightness(c color.RGBA, max uint8) color.RGBA {
- minc := min3(c.R, c.G, c.B)
- maxc := max3(c.R, c.G, c.B)
- if maxc > max {
- return c
- }
- n := randIntn(int(max-maxc)) - int(minc)
- return color.RGBA{
- uint8(int(c.R) + n),
- uint8(int(c.G) + n),
- uint8(int(c.B) + n),
- uint8(c.A),
- }
- }
-
- func min3(x, y, z uint8) (m uint8) {
- m = x
- if y < m {
- m = y
- }
- if z < m {
- m = z
- }
- return
- }
-
- func max3(x, y, z uint8) (m uint8) {
- m = x
- if y > m {
- m = y
- }
- if z > m {
- m = z
- }
- return
- }
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