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- // Copyright 2016 The Gogs Authors. All rights reserved.
- // Use of this source code is governed by a MIT-style
- // license that can be found in the LICENSE file.
-
- package sync
-
- import (
- "sync"
- )
-
- // StatusTable is a table maintains true/false values.
- //
- // This table is particularly useful for un/marking and checking values
- // in different goroutines.
- type StatusTable struct {
- lock sync.RWMutex
- pool map[string]struct{}
- }
-
- // NewStatusTable initializes and returns a new StatusTable object.
- func NewStatusTable() *StatusTable {
- return &StatusTable{
- pool: make(map[string]struct{}),
- }
- }
-
- // StartIfNotRunning sets value of given name to true if not already in pool.
- // Returns whether set value was set to true
- func (p *StatusTable) StartIfNotRunning(name string) bool {
- p.lock.Lock()
- _, ok := p.pool[name]
- if !ok {
- p.pool[name] = struct{}{}
- }
- p.lock.Unlock()
- return !ok
- }
-
- // Start sets value of given name to true in the pool.
- func (p *StatusTable) Start(name string) {
- p.lock.Lock()
- p.pool[name] = struct{}{}
- p.lock.Unlock()
- }
-
- // Stop sets value of given name to false in the pool.
- func (p *StatusTable) Stop(name string) {
- p.lock.Lock()
- delete(p.pool, name)
- p.lock.Unlock()
- }
-
- // IsRunning checks if value of given name is set to true in the pool.
- func (p *StatusTable) IsRunning(name string) bool {
- p.lock.RLock()
- _, ok := p.pool[name]
- p.lock.RUnlock()
- return ok
- }
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