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- // Copyright 2013 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
-
- //go:generate go run maketables.go
-
- // Package charmap provides simple character encodings such as IBM Code Page 437
- // and Windows 1252.
- package charmap // import "golang.org/x/text/encoding/charmap"
-
- import (
- "unicode/utf8"
-
- "golang.org/x/text/encoding"
- "golang.org/x/text/encoding/internal"
- "golang.org/x/text/encoding/internal/identifier"
- "golang.org/x/text/transform"
- )
-
- // These encodings vary only in the way clients should interpret them. Their
- // coded character set is identical and a single implementation can be shared.
- var (
- // ISO8859_6E is the ISO 8859-6E encoding.
- ISO8859_6E encoding.Encoding = &iso8859_6E
-
- // ISO8859_6I is the ISO 8859-6I encoding.
- ISO8859_6I encoding.Encoding = &iso8859_6I
-
- // ISO8859_8E is the ISO 8859-8E encoding.
- ISO8859_8E encoding.Encoding = &iso8859_8E
-
- // ISO8859_8I is the ISO 8859-8I encoding.
- ISO8859_8I encoding.Encoding = &iso8859_8I
-
- iso8859_6E = internal.Encoding{
- Encoding: ISO8859_6,
- Name: "ISO-8859-6E",
- MIB: identifier.ISO88596E,
- }
-
- iso8859_6I = internal.Encoding{
- Encoding: ISO8859_6,
- Name: "ISO-8859-6I",
- MIB: identifier.ISO88596I,
- }
-
- iso8859_8E = internal.Encoding{
- Encoding: ISO8859_8,
- Name: "ISO-8859-8E",
- MIB: identifier.ISO88598E,
- }
-
- iso8859_8I = internal.Encoding{
- Encoding: ISO8859_8,
- Name: "ISO-8859-8I",
- MIB: identifier.ISO88598I,
- }
- )
-
- // All is a list of all defined encodings in this package.
- var All []encoding.Encoding = listAll
-
- // TODO: implement these encodings, in order of importance.
- // ASCII, ISO8859_1: Rather common. Close to Windows 1252.
- // ISO8859_9: Close to Windows 1254.
-
- // utf8Enc holds a rune's UTF-8 encoding in data[:len].
- type utf8Enc struct {
- len uint8
- data [3]byte
- }
-
- // Charmap is an 8-bit character set encoding.
- type Charmap struct {
- // name is the encoding's name.
- name string
- // mib is the encoding type of this encoder.
- mib identifier.MIB
- // asciiSuperset states whether the encoding is a superset of ASCII.
- asciiSuperset bool
- // low is the lower bound of the encoded byte for a non-ASCII rune. If
- // Charmap.asciiSuperset is true then this will be 0x80, otherwise 0x00.
- low uint8
- // replacement is the encoded replacement character.
- replacement byte
- // decode is the map from encoded byte to UTF-8.
- decode [256]utf8Enc
- // encoding is the map from runes to encoded bytes. Each entry is a
- // uint32: the high 8 bits are the encoded byte and the low 24 bits are
- // the rune. The table entries are sorted by ascending rune.
- encode [256]uint32
- }
-
- // NewDecoder implements the encoding.Encoding interface.
- func (m *Charmap) NewDecoder() *encoding.Decoder {
- return &encoding.Decoder{Transformer: charmapDecoder{charmap: m}}
- }
-
- // NewEncoder implements the encoding.Encoding interface.
- func (m *Charmap) NewEncoder() *encoding.Encoder {
- return &encoding.Encoder{Transformer: charmapEncoder{charmap: m}}
- }
-
- // String returns the Charmap's name.
- func (m *Charmap) String() string {
- return m.name
- }
-
- // ID implements an internal interface.
- func (m *Charmap) ID() (mib identifier.MIB, other string) {
- return m.mib, ""
- }
-
- // charmapDecoder implements transform.Transformer by decoding to UTF-8.
- type charmapDecoder struct {
- transform.NopResetter
- charmap *Charmap
- }
-
- func (m charmapDecoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
- for i, c := range src {
- if m.charmap.asciiSuperset && c < utf8.RuneSelf {
- if nDst >= len(dst) {
- err = transform.ErrShortDst
- break
- }
- dst[nDst] = c
- nDst++
- nSrc = i + 1
- continue
- }
-
- decode := &m.charmap.decode[c]
- n := int(decode.len)
- if nDst+n > len(dst) {
- err = transform.ErrShortDst
- break
- }
- // It's 15% faster to avoid calling copy for these tiny slices.
- for j := 0; j < n; j++ {
- dst[nDst] = decode.data[j]
- nDst++
- }
- nSrc = i + 1
- }
- return nDst, nSrc, err
- }
-
- // DecodeByte returns the Charmap's rune decoding of the byte b.
- func (m *Charmap) DecodeByte(b byte) rune {
- switch x := &m.decode[b]; x.len {
- case 1:
- return rune(x.data[0])
- case 2:
- return rune(x.data[0]&0x1f)<<6 | rune(x.data[1]&0x3f)
- default:
- return rune(x.data[0]&0x0f)<<12 | rune(x.data[1]&0x3f)<<6 | rune(x.data[2]&0x3f)
- }
- }
-
- // charmapEncoder implements transform.Transformer by encoding from UTF-8.
- type charmapEncoder struct {
- transform.NopResetter
- charmap *Charmap
- }
-
- func (m charmapEncoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
- r, size := rune(0), 0
- loop:
- for nSrc < len(src) {
- if nDst >= len(dst) {
- err = transform.ErrShortDst
- break
- }
- r = rune(src[nSrc])
-
- // Decode a 1-byte rune.
- if r < utf8.RuneSelf {
- if m.charmap.asciiSuperset {
- nSrc++
- dst[nDst] = uint8(r)
- nDst++
- continue
- }
- size = 1
-
- } else {
- // Decode a multi-byte rune.
- r, size = utf8.DecodeRune(src[nSrc:])
- if size == 1 {
- // All valid runes of size 1 (those below utf8.RuneSelf) were
- // handled above. We have invalid UTF-8 or we haven't seen the
- // full character yet.
- if !atEOF && !utf8.FullRune(src[nSrc:]) {
- err = transform.ErrShortSrc
- } else {
- err = internal.RepertoireError(m.charmap.replacement)
- }
- break
- }
- }
-
- // Binary search in [low, high) for that rune in the m.charmap.encode table.
- for low, high := int(m.charmap.low), 0x100; ; {
- if low >= high {
- err = internal.RepertoireError(m.charmap.replacement)
- break loop
- }
- mid := (low + high) / 2
- got := m.charmap.encode[mid]
- gotRune := rune(got & (1<<24 - 1))
- if gotRune < r {
- low = mid + 1
- } else if gotRune > r {
- high = mid
- } else {
- dst[nDst] = byte(got >> 24)
- nDst++
- break
- }
- }
- nSrc += size
- }
- return nDst, nSrc, err
- }
-
- // EncodeRune returns the Charmap's byte encoding of the rune r. ok is whether
- // r is in the Charmap's repertoire. If not, b is set to the Charmap's
- // replacement byte. This is often the ASCII substitute character '\x1a'.
- func (m *Charmap) EncodeRune(r rune) (b byte, ok bool) {
- if r < utf8.RuneSelf && m.asciiSuperset {
- return byte(r), true
- }
- for low, high := int(m.low), 0x100; ; {
- if low >= high {
- return m.replacement, false
- }
- mid := (low + high) / 2
- got := m.encode[mid]
- gotRune := rune(got & (1<<24 - 1))
- if gotRune < r {
- low = mid + 1
- } else if gotRune > r {
- high = mid
- } else {
- return byte(got >> 24), true
- }
- }
- }
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