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- // Copyright (C) 2014 Yasuhiro Matsumoto <mattn.jp@gmail.com>.
- //
- // Use of this source code is governed by an MIT-style
- // license that can be found in the LICENSE file.
-
- package sqlite3
-
- /*
- #ifndef USE_LIBSQLITE3
- #include <sqlite3-binding.h>
- #else
- #include <sqlite3.h>
- #endif
- #include <stdlib.h>
- */
- import "C"
- import (
- "runtime"
- "unsafe"
- )
-
- // SQLiteBackup implement interface of Backup.
- type SQLiteBackup struct {
- b *C.sqlite3_backup
- }
-
- // Backup make backup from src to dest.
- func (c *SQLiteConn) Backup(dest string, conn *SQLiteConn, src string) (*SQLiteBackup, error) {
- destptr := C.CString(dest)
- defer C.free(unsafe.Pointer(destptr))
- srcptr := C.CString(src)
- defer C.free(unsafe.Pointer(srcptr))
-
- if b := C.sqlite3_backup_init(c.db, destptr, conn.db, srcptr); b != nil {
- bb := &SQLiteBackup{b: b}
- runtime.SetFinalizer(bb, (*SQLiteBackup).Finish)
- return bb, nil
- }
- return nil, c.lastError()
- }
-
- // Step to backs up for one step. Calls the underlying `sqlite3_backup_step`
- // function. This function returns a boolean indicating if the backup is done
- // and an error signalling any other error. Done is returned if the underlying
- // C function returns SQLITE_DONE (Code 101)
- func (b *SQLiteBackup) Step(p int) (bool, error) {
- ret := C.sqlite3_backup_step(b.b, C.int(p))
- if ret == C.SQLITE_DONE {
- return true, nil
- } else if ret != 0 && ret != C.SQLITE_LOCKED && ret != C.SQLITE_BUSY {
- return false, Error{Code: ErrNo(ret)}
- }
- return false, nil
- }
-
- // Remaining return whether have the rest for backup.
- func (b *SQLiteBackup) Remaining() int {
- return int(C.sqlite3_backup_remaining(b.b))
- }
-
- // PageCount return count of pages.
- func (b *SQLiteBackup) PageCount() int {
- return int(C.sqlite3_backup_pagecount(b.b))
- }
-
- // Finish close backup.
- func (b *SQLiteBackup) Finish() error {
- return b.Close()
- }
-
- // Close close backup.
- func (b *SQLiteBackup) Close() error {
- ret := C.sqlite3_backup_finish(b.b)
-
- // sqlite3_backup_finish() never fails, it just returns the
- // error code from previous operations, so clean up before
- // checking and returning an error
- b.b = nil
- runtime.SetFinalizer(b, nil)
-
- if ret != 0 {
- return Error{Code: ErrNo(ret)}
- }
- return nil
- }
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