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- // Copyright 2015 by caixw, All rights reserved
- // Use of this source code is governed by a MIT
- // license that can be found in the LICENSE file.
-
- package identicon
-
- import (
- "image"
- "sync"
- )
-
- var pool = sync.Pool{
- New: func() interface{} { return make([]float64, 0, 10) },
- }
-
- var (
- // 可以出现在中间的方块,一般为了美观,都是对称图像。
- centerBlocks = []blockFunc{b0, b1, b2, b3}
-
- // 所有方块
- blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16}
- )
-
- // 所有block函数的类型
- type blockFunc func(img *image.Paletted, x, y, size float64, angle int)
-
- // 将多边形points旋转angle个角度,然后输出到img上,起点为x,y坐标
- func drawBlock(img *image.Paletted, x, y, size float64, angle int, points []float64) {
- if angle > 0 { // 0角度不需要转换
- // 中心坐标与x,y的距离,方便下面指定中心坐标(x+m,y+m),
- // 0.5的偏移值不能少,否则坐靠右,非正中央
- m := size/2 - 0.5
- rotate(points, x+m, y+m, angle)
- }
-
- for i := x; i < x+size; i++ {
- for j := y; j < y+size; j++ {
- if pointInPolygon(i, j, points) {
- img.SetColorIndex(int(i), int(j), 1)
- }
- }
- }
- }
-
- // 全空白
- //
- // --------
- // | |
- // | |
- // | |
- // --------
- func b0(img *image.Paletted, x, y, size float64, angle int) {
- }
-
- // 全填充正方形
- //
- // --------
- // |######|
- // |######|
- // |######|
- // --------
- func b1(img *image.Paletted, x, y, size float64, angle int) {
- isize := int(size)
- ix := int(x)
- iy := int(y)
- for i := ix + 1; i < ix+isize; i++ {
- for j := iy + 1; j < iy+isize; j++ {
- img.SetColorIndex(i, j, 1)
- }
- }
- }
-
- // 中间小方块
- // ----------
- // | |
- // | #### |
- // | #### |
- // | |
- // ----------
- func b2(img *image.Paletted, x, y, size float64, angle int) {
- l := size / 4
- x = x + l
- y = y + l
-
- for i := x; i < x+2*l; i++ {
- for j := y; j < y+2*l; j++ {
- img.SetColorIndex(int(i), int(j), 1)
- }
- }
- }
-
- // 菱形
- //
- // ---------
- // | # |
- // | ### |
- // | ##### |
- // |#######|
- // | ##### |
- // | ### |
- // | # |
- // ---------
- func b3(img *image.Paletted, x, y, size float64, angle int) {
- m := size / 2
- points := pool.Get().([]float64)[:0]
-
- drawBlock(img, x, y, size, 0, append(points,
- x+m, y,
- x+size, y+m,
- x+m, y+size,
- x, y+m,
- x+m, y,
- ))
-
- pool.Put(points)
- }
-
- // b4
- //
- // -------
- // |#####|
- // |#### |
- // |### |
- // |## |
- // |# |
- // |------
- func b4(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- drawBlock(img, x, y, size, angle, append(points,
- x, y,
- x+size, y,
- x, y+size,
- x, y,
- ))
-
- pool.Put(points)
- }
-
- // b5
- //
- // ---------
- // | # |
- // | ### |
- // | ##### |
- // |#######|
- func b5(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x+m, y,
- x+size,
- y+size,
- x, y+size,
- x+m, y,
- ))
-
- pool.Put(points)
- }
-
- // b6 矩形
- //
- // --------
- // |### |
- // |### |
- // |### |
- // --------
- func b6(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x, y,
- x+m, y,
- x+m, y+size,
- x, y+size,
- x, y,
- ))
-
- pool.Put(points)
- }
-
- // b7 斜放的锥形
- //
- // ---------
- // | # |
- // | ## |
- // | #####|
- // | ####|
- // |--------
- func b7(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x, y,
- x+size, y+m,
- x+size, y+size,
- x+m, y+size,
- x, y,
- ))
-
- pool.Put(points)
- }
-
- // b8 三个堆叠的三角形
- //
- // -----------
- // | # |
- // | ### |
- // | ##### |
- // | # # |
- // | ### ### |
- // |#########|
- // -----------
- func b8(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- mm := m / 2
-
- // 顶部三角形
- drawBlock(img, x, y, size, angle, append(points,
- x+m, y,
- x+3*mm, y+m,
- x+mm, y+m,
- x+m, y,
- ))
-
- // 底下左边
- drawBlock(img, x, y, size, angle, append(points[:0],
- x+mm, y+m,
- x+m, y+size,
- x, y+size,
- x+mm, y+m,
- ))
-
- // 底下右边
- drawBlock(img, x, y, size, angle, append(points[:0],
- x+3*mm, y+m,
- x+size, y+size,
- x+m, y+size,
- x+3*mm, y+m,
- ))
-
- pool.Put(points)
- }
-
- // b9 斜靠的三角形
- //
- // ---------
- // |# |
- // | #### |
- // | #####|
- // | #### |
- // | # |
- // ---------
- func b9(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x, y,
- x+size, y+m,
- x+m, y+size,
- x, y,
- ))
-
- pool.Put(points)
- }
-
- // b10
- //
- // ----------
- // | ####|
- // | ### |
- // | ## |
- // | # |
- // |#### |
- // |### |
- // |## |
- // |# |
- // ----------
- func b10(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x+m, y,
- x+size, y,
- x+m, y+m,
- x+m, y,
- ))
-
- drawBlock(img, x, y, size, angle, append(points[:0],
- x, y+m,
- x+m, y+m,
- x, y+size,
- x, y+m,
- ))
-
- pool.Put(points)
- }
-
- // b11 左上角1/4大小的方块
- //
- // ----------
- // |#### |
- // |#### |
- // |#### |
- // | |
- // | |
- // ----------
- func b11(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x, y,
- x+m, y,
- x+m, y+m,
- x, y+m,
- x, y,
- ))
-
- pool.Put(points)
- }
-
- // b12
- //
- // -----------
- // | |
- // | |
- // |#########|
- // | ##### |
- // | # |
- // -----------
- func b12(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x, y+m,
- x+size, y+m,
- x+m, y+size,
- x, y+m,
- ))
-
- pool.Put(points)
- }
-
- // b13
- //
- // -----------
- // | |
- // | |
- // | # |
- // | ##### |
- // |#########|
- // -----------
- func b13(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x+m, y+m,
- x+size, y+size,
- x, y+size,
- x+m, y+m,
- ))
-
- pool.Put(points)
- }
-
- // b14
- //
- // ---------
- // | # |
- // | ### |
- // |#### |
- // | |
- // | |
- // ---------
- func b14(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x+m, y,
- x+m, y+m,
- x, y+m,
- x+m, y,
- ))
-
- pool.Put(points)
- }
-
- // b15
- //
- // ----------
- // |##### |
- // |### |
- // |# |
- // | |
- // | |
- // ----------
- func b15(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x, y,
- x+m, y,
- x, y+m,
- x, y,
- ))
-
- pool.Put(points)
- }
-
- // b16
- //
- // ---------
- // | # |
- // | ##### |
- // |#######|
- // | # |
- // | ##### |
- // |#######|
- // ---------
- func b16(img *image.Paletted, x, y, size float64, angle int) {
- points := pool.Get().([]float64)[:0]
- m := size / 2
- drawBlock(img, x, y, size, angle, append(points,
- x+m, y,
- x+size, y+m,
- x, y+m,
- x+m, y,
- ))
-
- drawBlock(img, x, y, size, angle, append(points[:0],
- x+m, y+m,
- x+size, y+size,
- x, y+size,
- x+m, y+m,
- ))
-
- pool.Put(points)
- }
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